Observatory Web: bundled engine and asset notices Godot Engine 4.6.1 (MIT License) Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Upstream license: https://github.com/godotengine/godot/blob/4.6.1-stable/LICENSE.txt Godot third-party copyright and license inventory: GODOT_COPYRIGHT.txt (included alongside this notice, copied from Godot 4.6.1-stable) https://github.com/godotengine/godot/blob/4.6.1-stable/COPYRIGHT.txt The marble texture was generated locally with the SDXL 1.0 model, licensed under CreativeML Open RAIL++-M: https://huggingface.co/stabilityai/stable-diffusion-xl-base-1.0/blob/main/LICENSE.md The book-binding grain, tooled stone relief, steel grime and the three stained-glass panels were generated locally with the same SDXL 1.0 model. The pier ornament was generated locally with SDXL 1.0 and ControlNet Union SDXL, licensed Apache-2.0: https://huggingface.co/xinsir/controlnet-union-sdxl-1.0 The Hari Seldon statue was generated locally. Z-Image-Turbo drew the concept, with its Qwen3 4B text encoder, both licensed Apache-2.0: https://huggingface.co/Tongyi-MAI/Z-Image-Turbo https://huggingface.co/Qwen/Qwen3-4B BiRefNet (MIT) removed the background: https://github.com/ZhengPeng7/BiRefNet TRELLIS.2 (MIT) turned the image into a mesh: https://github.com/microsoft/TRELLIS.2/blob/75fbf0183001ed9876c8dbb35de6b68552ee08bd/LICENSE Built with DINOv3. TRELLIS.2's image encoder is Meta's DINOv3, licensed under the DINOv3 License: https://github.com/facebookresearch/dinov3/blob/ffb4bb89c6558ca3244655c25a3955d01788b732/LICENSE.md The palace gardens' images (the palace, the city's towers, the sprigs of leaves, the clipped box and the bark of the trees and hedges, the grain of the terrace's stone and paving) were generated locally with the same Z-Image-Turbo model. BiRefNet cut out the palace and the sprigs. Lotus-D v1.1 depth, licensed Apache-2.0, with Stability AI's sd-vae-ft-mse, licensed MIT, found the sky over the city's towers: https://huggingface.co/jingheya/lotus-depth-d-v1-1 https://huggingface.co/stabilityai/sd-vae-ft-mse-original The trees, the clipped yews and the hedges' sprays, the self-balancing scooter, the balusters, pedestals and lanterns are meshes made in Blender by scripts written for this scene; Blender's Cycles rendered the trees' distant views. The people in the gardens (a courtier, a lady, a walker and a gardener, with no face and no costume from any film or series) are meshes made in Blender by a script written for this scene; a shader of our own walks them. The Imperial Palace, the parterre's clipped box and yews, the basin with its fountain and the city's six landmark towers are meshes made in Blender by scripts written for this scene; Blender's Cycles baked the palace's light and rendered the image of it that the canal mirrors. The city's street plan and the lights of its ground were drawn by a script written for this scene, which groups the districts and traces the boulevards with IX, the author's own library: https://github.com/GuitarAlchemist/ix The gardens' ground (gravel, crushed brick and lawn) and the towers' night facades were generated locally with the same Z-Image-Turbo model, from text prompts only. The fountain show's spray texture and the drone's hum were synthesised by scripts written for this scene. No model weights are included in this distribution.